Do you want to create the game of the future? In this section we'd like to introduce you to some of the
things we've been getting up to at Q-Games.
2008 July
PixelJunk™ 1-3: PixelJunk™ Eden PixelJunk™ Eden is a platform action game where players explore organic stages by swinging, and features early support for in-game trophies and video recording.
The unique graphics and music are the work of local Kyoto artist Baiyon. It can be downloaded from the PLAYSTATION® Store.
2008 July 「PixelJunk™Monsters」 Original Soundtrack A PLAYSTATION®Store first!
Enjoy the sublime musical styling of PixelJunk™ Monsters conveniently packaged as a stand-alone sound track playable on your PLAYSTATION®3 or MP3 player.
2008 April 「PixelJunk™Monsters Encore」 By popular demand, we are pleased to announce an expansion pack for PixelJunk™ Monsters.
Loaded with new content: 15 new stages have been added as well new music tracks from Otograph.
2007 December
Gaia for PS3 Our latest music visualiser, presenting dynamic, stunningly beautiful views of Planet Earth, is now available free on your PS3! Relaxing and engaging, the Earth visualiser is hard to stop watching. To get the new visualiser, simply update your PS3 System Software to version 2.10 or higher.
2007 December
PixelJunk™ 1-2: PixelJunk™ Monsters Already loved by players across Japan, PixelJunk™ Monsters now brings its unique take on the puzzle-simulationgenre to The World! Alongside the simple controls and striking art style, PixelJunk Monsters contains distinctive music from Kyoto composers 'Otograph', who have provided a minimalist soundtrack fused perfectly with the atmosphere of the PixelJunk™ Monsters world.
PixelJunk™ Monsters is now available on the PLAYSTATION® Store!
2007 September
"PixelJunk™" for PS3 'PixelJunk™' Label begins releasing PS3 download games, starting with the first title, 'PixelJunk™ Racers' (20/09/2007).
The next titles for release on the PixelJunk label are already in progress. Please look forward to them!
2007 April -
Game Project for Nintendo DS
"PixelJunk™" for PS3 Currently, we have Nintendo DS title in development. In addition, a new game label called "PixelJunk™" is underway. Please expect detailed announcements about each project to follow later in the year.
2007 January -
Game Prototype for Nintendo DS We are now developing our next game prototype for the Nintendo DS.
2005 August -
PS3 and Next Generation 3D Technology Research As always, we are continuing to develop 3d technologies for next generation game consoles. Our most recent technologies, released in November 2006, include the graphics for the PS3 Operating System as well as its musical visualizer.Watch this space for more details of PS3 technology as they are released.
2005 May - 2006 Summer
Starfox Command for Nintendo DS Shipped Starfox Command, a Touch-Generation 3D shooter and strategy game for the Nintendo DS. The Japanese version was released in August 2006, and the North American version one month later.
2004 November - 2005 May
Game Prototype for Nintendo DS Development of game prototype for the Nintendo DS.
2004 August - 2005 April
"Digidrive" for Nintendo GBA Micro Shipped Digidrive, a very original minigame for the GBA Micro. Digidrive was released to the Japanese market in July 2006 as part of the bitGenerations series from Nintendo.
2004 January - 2004 May
PSP Technology Research and E3 Demo Q-Games has been developing technology
for use with Sony's up and coming PSP (handheld playstation). During the course
of this research we developed demonstrations of Spherical Harmonic Lighting,
a recently developed technique for generating realistically lit 3d scenes. More
information on these techniques can be found in the following two papers:
2003 November - 2004 May
Next-Generation Hardware Game Development Q-Games spent six months developing
technology for a game on a next-generation platform. We developed graphics technology
using the latest video cards and PCs to try and emulate at least a small fraction
of the performance of next-gen machines.
2003 December - 2004 June
Development of Two Mini Game Prototypes Q-Games began work on two original
game prototypes. One of which was accepted for full-production by a major publisher
and begins full production in August.
2003 July - 2003 September
Mini Game Project An interesting idea for a small
but fun-packed game was thought up by Q-Games' members. We began development
of a prototype to show to publishers.
2002 October - 2003 December
Authoring Tool Research and Development
PlaystationBB and XboxLive had started, but content for
these services was very difficult to develop for a lot of small companies, requiring
knowledge of proprietary scripting systems and other such things. Q-Games developed
an authoring tool, codenamed BNAT, that allows content developers to create
and edit interactive content in a similar style to Macromedia's Flash/Shockwave.
This tool is set for release to US content developers this year. It was also
used to layout and stylise the PSX OS.
2001 September - 2002 September
Next Generation MMORPG Research and Development Rather than take the standard approach to MMORPGs, we experimented
with different ideas that might appeal more to the average consumer rather than
the hardcore. In order to do this, we developed a no. of key technologies, including
a natural-looking fractal landscape that generates itself on the fly, and also
a detailed weather/planet climate simulator, which used changing data such as
wind direction/speed, the passage of the sun, ground thermal induction rates,
etc. to generate weather patterns for the game world.
If you feel the same way as us, drop us a line. As you can tell from the above, we have worked on a wide
number of varied and interesting projects as we have built the company up solidly
with technology as our base for creativity. Going forward we hope to lever that
technological know-how to our advantage and make solid fun and original titles
that everybody can enjoy.
>>contact@q-games.com